Electronic Arts is taking its time with ‘Anthem,’ reveals potential launch
I remember the initial buzz around Anthem’s reveal. The trailers were stunning, promising a revolutionary shared-world experience. I pre-ordered immediately, completely captivated by the potential. The delay announcement was a gut punch; weeks turned into months, fueling my anticipation and anxiety. The wait felt interminable, a constant gnawing at my excitement.
Initial Excitement and Pre-Order
My first encounter with Anthem was through a spectacular cinematic trailer. The visuals were breathtaking; colossal, fantastical creatures battled across a vibrant, alien landscape. Javelin suits, sleek and powerful, soared through the air, unleashing devastating attacks. The sheer scale of the world, the promise of a truly dynamic shared-world experience, immediately captivated me. I was hooked. The gameplay footage, showcasing the fluidity of movement and the satisfying weight of each weapon, only intensified my excitement. The idea of exploring this vast, mysterious world with friends, customizing my Javelin, and taking on challenging missions, filled me with anticipation. I remember the feeling vividly⁚ a buzzing energy, a mixture of childlike wonder and adult anticipation. Pre-ordering felt like a natural, almost instinctive reaction. I didn’t hesitate. I knew, or at least I believed, that this was going to be something special, a game that would redefine my gaming experience. The promise of a seamless blend of exploration, combat, and social interaction was too alluring to resist. I eagerly awaited the release date, convinced that Anthem would live up to—and even surpass—the hype. I spent hours poring over every piece of information released, devouring every detail like a starving man. The community forums became my second home, a place where fellow enthusiasts shared their theories and predictions, fueling the collective excitement even further. The wait, however, was far from easy.
The Long Wait and Mounting Anxiety
The initial excitement gradually morphed into a different kind of feeling⁚ a gnawing anxiety. The delay announcement hit me hard. Weeks stretched into months, and with each passing day, my anticipation curdled into a potent cocktail of hope and trepidation. I found myself constantly refreshing news sites and forums, desperate for any crumb of information, any sign that the wait wouldn’t be in vain. Every snippet of news, every developer update, was dissected and analyzed with a fervor that bordered on obsessive. The silence between updates felt deafening, amplifying my fears. Would the final product live up to the hype? Had the developers bitten off more than they could chew? Doubt, a insidious weed, began to sprout in the fertile ground of my anticipation. I started to question my own enthusiasm, wondering if I’d been too easily swayed by the marketing blitz. Sleepless nights were filled with worries; I’d replay the trailers in my head, scrutinizing every detail, searching for hints of potential flaws. The online community, once a vibrant hub of shared excitement, became a battlefield of conflicting opinions and anxieties. The longer the wait dragged on, the more intense the discussions became, the more polarized the opinions. My own confidence wavered; I started to doubt my own judgment, questioning whether I had made a mistake pre-ordering. The weight of expectation felt almost unbearable, a heavy cloak of uncertainty that clung to me throughout those long, anxious months. It was a rollercoaster of emotions, a constant pendulum swing between hope and despair. The anticipation, once a source of joy, had become a burden.
Finally Playing⁚ First Impressions
The moment I finally launched Anthem, after what felt like an eternity, was surreal. The initial loading screens felt like a final hurdle, each progress bar a tiny victory in a long, drawn-out battle against anticipation. Then, I was there, in the vibrant, breathtaking world BioWare had crafted. My first impression was one of sheer awe. The graphics were stunning, exceeding even my highest expectations. The Javelin, my customizable mech-suit, felt powerful and responsive, a satisfying extension of my will. Exploring the vast landscape, taking in the intricate details of the environment, was an exhilarating experience. The sense of scale was impressive, the world feeling expansive and alive. Flying through the air, soaring effortlessly above the terrain, was incredibly liberating. The initial missions were engaging, offering a good introduction to the game’s mechanics and lore. I found myself captivated by the story, drawn into the world and its inhabitants. The combat was fluid and exciting, a satisfying blend of strategic thinking and skillful execution. The feeling of accomplishment after overcoming a challenging encounter was immense, a reward for my efforts and skill. However, even in those early hours, I noticed some minor glitches and inconsistencies. The frame rate occasionally dipped, and the user interface felt slightly clunky in places. These were minor issues, easily overlooked in the face of the overall experience. It was clear that BioWare had poured their heart and soul into crafting a truly beautiful and engaging world. Despite some minor technical hiccups, my initial impression was overwhelmingly positive; a feeling of exhilaration washed over me. The wait had been long, the anxiety palpable, but finally playing Anthem felt like a dream come true.
Discovering the Game’s Strengths (and Weaknesses)
As I delved deeper into Anthem, I discovered both its considerable strengths and its frustrating weaknesses. The game’s greatest asset, in my opinion, is its breathtaking world. The environments are diverse and visually stunning, each location possessing a unique character and atmosphere. Exploring this world, uncovering its secrets and hidden areas, was a constant source of enjoyment. The Javelin customization was another high point; I spent hours tweaking my loadout, experimenting with different abilities and weapons to find the perfect build for my playstyle. The combat, while initially enjoyable, began to feel repetitive after a while. The lack of enemy variety, coupled with the somewhat simplistic AI, meant that battles often lacked strategic depth. The loot system, while initially rewarding, became predictable and unsatisfying. I found myself constantly grinding for better gear, only to receive similar items with minor stat increases. The story, while intriguing at first, fell flat in the later stages. The narrative felt rushed and underdeveloped, leaving many plot points unresolved. The online experience was a mixed bag. While I enjoyed playing with friends, the matchmaking system was often unreliable, leading to frustrating delays and failed attempts to join other players. The game’s technical performance was also inconsistent. While the graphics were generally impressive, I experienced frequent frame rate drops and occasional crashes, particularly during intense combat sequences. These issues, combined with the repetitive gameplay and underdeveloped story, significantly hampered my overall enjoyment. Despite these shortcomings, the sheer beauty of the world and the satisfying feeling of piloting a powerful Javelin kept me coming back for more. It was a bittersweet experience, a testament to both BioWare’s ambition and its shortcomings.